> Command door to open. It won’t be able to resist your class and elegance.
Octavia wills the door to open and strikes a pose amplifying her class.
Unfortunately this door does not seem to understand etiquette, and refuses to open to a prim and proper lady.
((Aaaand we’re stopping here. Sleep reasons.))
> Now that everything is less grey, try the nearby door.
Octavia attempts to open the door.
Despite her class and earth pony strength it remains unopened.
The door appears to be old and wooden and has two keyholes.
Really, it’s a no-brainer.
Colour returns to this area, and dormant torches spring into life, lighting the stairs.
All in all it was probably a good thing.
The necklace‘s glow fades and it returns to being naturally shiny.
> Equip necklace and check for mystical enchantments.
Lacking any better option, Octavia puts on the necklace, which fits snugly round her neck.
It starts to glow…
> Equip saddlebags and inspect inventory.
Octavia puts on the saddlebags and checks her inventory.
There appears to be a pink jewelled necklace in the left bag.
> Look at the scenery
Octavia gets up and look at her surroundings.
She seems to be in an old castle foyer. The decorations and furnishings look old and decrepit.
There is a staircase and a door behind her. Near her are four pillars and a pair of saddlebags.
((That’s all for tonight folks.))
We’ll have much more fun.
> Wake up
Oh it’s far too late for that.
>Locate and flip hallway light switch.
You can barely see anything in darkness
You’re not sure you should go through that…
>Gather your saddlebags and leave the room
Gathering up your saddlebags, you leave your room into the second floor hallway.
The hallway seems dimly lit.
>Put on your Nightmare Night costume.
You put on your bow tie, increasing your not insignificant class statistic higher.
You don’t know where this talk of costumes came from.
>Put on your bow tie to properly enhance your levels of classiness.
What bow tie?
All you can see is your Nightmare Night Costume.